From: Randy Moorehead Subject: More on 3W's Raid on Richmond Well, I dug out the game. Here is the errata from Schwerpunkt magazine: Under reinforcements, the Brock Turnpike should be Brook Turnpike; this is the same road as Brook Avenue on the map. When a raider is stacked with a ? counter, it requires a die-roll of 5 or 6 to reveal the counter's identity. If identified, Davis and the Cabinet are deemed to have been shot, Winder to have been captured. Change: The ? counters may move up to 6 mp's per turn, within their setup area, in the same segment as the Confederate "on map" units. *** Now, here are some questions that weren't answered, and players will want to house-rule or decide during play: Set up: Do the Belle Guards set up on Belle Isle? Anywhere on the Isle? Are all Union POW's considered to be underneath them? Map: How do units move on Belle Isle? Is each group of buildings a surburban block? How many movement positions are there on Belle Isle? Counters: Dahlgren's command do not have "D" in the upper left - they are green tint instead. There appear to be 2 extra wheeled transport counters. Rules: Can we assume that one "liberates" the POW's by eliminating the guards unit? Can you fire on the ? counters? Do you capture Winder by moving onto the counter? Can it be fired at and eliminated? Do civilians always move 2 mp's? How many mp's does the Union Loyalist counter move? May Dahlgren and Kilpatrick stack with other units? The scale appears to be 30 men per sp and 30 minutes per turn. For future reading see Battles and Leaders, vol.4, pages 95-96; and Civil War Times Illustrated, February 1978 and April 1978 issues. Randy Moorehead randym@unm.edu