THE GREAT WAR AT SEA GAME SERIES
VOLUME #2: THE NORTH & BALTIC SEAS
ERRATA AND CLARIFICATIONS
by
Alan R. Arvold
The following errata and clarifications were based on a series
of questions put to, and answered by, Avalanche Press in a number
of phone calls. Also consulted were the numerous entries and
their responses listed in the GREAT WAR AT SEA section on
Consimworld. However, all errata and clarifications in this
article should be considered to be unofficial.
SERIES RULES BOOK
There have been three different Series Rules Books in the game
series. The first version came in the first three games of the
series (THE MEDITERRANEAN, THE NORTH & BALTIC SEAS, and U.S. NAVY
PLAN ORANGE). The second version came in the fourth and fifth
games of the series (1904-1905: THE RUSSO-JAPANESE NAVAL WAR, and
U.S. NAVY PLAN BLACK) and was available as replacements for the
rule books in the first three games. These versions are now
obsolete. The third version came in the sixth and seventh games
of the series (1898: THE SPANISH AMERICAN WAR and U.S. NAVY PLAN
RED) and the second edition of the first game. This is the
current version of the Standard Rules for the game series.
8.5 Dead in the Water
8.51 Speed Loss (Add): If a ship which suffers a hit where the
printed damage result includes losing one movement, and from the
same hit has more than half of the number of hull boxes crossed
off, then that ship suffers the loss of two movement, not one. A
ship may not lose more than one movement due to having more than
half of its hull boxes crossed off in a game, no matter how many
additional hull boxes are crossed off later on. Additional
printed movement losses from damage results still apply though.
(This rule represents the reduction of a ship's speed due to the
gradual flooding of the damaged hull spaces. The printed movement
losses in the various damage tables represent engine room hits.)
8.6 Referred Pain
(Add): 8.63 If primary hits on primary and secondary armament
with light or no armor cause excess damage, the excess damage can
be taken as a hull hit if the original primary hit takes out the
last armament box of the required type. However, the excess
damage is ignored if the hull has heavy armor.
9.0 Multiple-Ship Counters
9.3 Combat (Clarification): A player can not place all hits on
one ship in the counter if there are more hits than the one ship
can possibly absorb. In addition, once a ship has taken enough
hull hits to sink, it is no longer eligible to receive any more
hits.
ADVANCED TACTICAL RULES
In the first sets of the game that was released in 1998, there
were copies of the Advanced Tactical Rules for the GREAT WAR AT
SEA system in the game box. These were an experimental set of
rules which were never official and were subsequently left out
when the second edition of the Standard Series Rules started to
be included in the game instead of the first edition. These rules
are still considered experimental for those players who want to
try them out, but will never be part of the standard rules.
There was also a chart with various tables for use in the
game. Several of these tables are no longer valid due to changes
in the later editions of the Standard Series Rules. These are the
Spotting Table, the Air Search Table, the Weather Effects Table,
the Critical Damage Table, the GWAS2 Gunnery Die Roll Table, and
the GWAS2 Initiative Table. All tables pertaining to the U.S.
NAVY PLAN ORANGE game can be ignored. The Torpedo Damage Table,
and the Gunnery Damage Table can be used but note the minor
changes in the third edition of the Standard Series Rules for
them. The Weather Track can also be used as the weather track
printed on the operational map sheet is obsolete. (For those
games without this chart, merely photocopy the Weather Track off
of one of the operational map sheets from another game in the
series.)
COUNTERS
The American battlecruiser Saratoga is misnumbered on the counter
and in the Hit Record Sheets, as well as in Hypothetical Scenario
1. The Saratoga's designation should be CC03, not CC02.
The British armored cruiser Hogue (CA10) should have a speed of
1, not 2 on the counter.
The British destroyer leaders Attentive (DL17), Pathfinder
(CA18), and Patrol (CA19) should have a tertiary gunnery value of
3, not 2.
The French armored cruiser Jeanne d'Arc (CA11) represents a
modified version of the ship after a refit it received late in
the war. This is why it values are different from those in GREAT
WAR AT SEA: MEDITERRANIAN. These values would only apply starting
in 1917. Fortunately it is not in any scenarios in this game.
The German light cruiser Breslau'14 is an extra counter that was
meant for the GREAT WAR AT SEA: MEDITERRANIAN game.
The German light cruiser Leipzig (CL46) should have a circle
instead of a triangle for its torpedo symbol.
The German TB series of torpedo boats (TB10-30) should actually
be labled (TB8-28). There are no missing TB8 and TB9 counters.
The German minesweeper counter MS04 should be labled Tp 1914-4,
not Tp 1914-3.
The Russian battleship Slava (B10) should have a tertiary gunnery
value of 1. These were additional light guns that were added to
the ship after the Russo-Japanese War which is why this ship does
not have a tertiary gunnery value in that game.
The Russians have five gunboat counters (GB01-05) for which there
are no listings on the Hit Record Charts. Three of these, the
Kubanetz (GB02), the Teretz (GB03), and the Donetz (GB04) are
already in the GREAT WAR AT SEA: MEDITERRANIAN (2nd Edition) and
are not needed. The other two, the Khivinetz (GB01) and the
Khrabri (GB05) can be used although they are not in any of the
scenarios in the game.
The Russians also have the seaplane carrier Almaz (CVS08) which
is an extra counter and does not belong in the game. Instead it
belongs in the first volume of the game series.
The Swedish coastal defence ship Oscar II (CD04) should have a
secondary gunnery value of three, not two. The hit record sheet
is correct though.
SCENARIO BOOK
There were two editions of the Scenario Book. The first
edition came in the early sets of the game and is no longer
valid. The second edition came in the second printing of the game
which has a bigger box.
Special Rules
There are several special rules listed here appear in later
games of the GREAT WAR AT SEA series. These are placed here to
update THE NORTH & BALTIC SEAS rules to their standard.
Victory Points (Add): Each destroyed airship is worth five
victory points. Each destroyed seaplane is worth one victory
point. (Players may wonder why seaplanes and airships should be
worth any victory points at all. Their destruction denies a fleet
of vital air reconnaissance, which is about all they were good
for during the war. Only as the war ended did they start to
become capable of other functions as noted in the other games of
this series.)
Combat Round (Addition): A "round of combat" (used to describe
the length of some battle scenarios) is one completion of the
tactical sequence (all 20 steps).
Crippled Ships (Addition): During tactical combat, a player may
separate an individual ship counter from a group once the ship
counter has lost at least half of its largest type of guns or
half of its hull boxes, or if it has suffered a reduction in
speed.
Release (Addition): In some scenarios, ships are not allowed to
leave port until some specified event has taken place. The owning
player may begin writing orders for these ships when they are
released; they may only be assigned an intercept mission, and
thus may not leave until two turns after they are released (in
addition to any delay specified by the scenario instructions).
Carriers (Addition): In scenarios where seaplane carriers (CVS)
and regular carriers (CV or BCV) are called for, their seaplanes
automatically come along with them. Most have only one seaplane
counter. A few, such as the British Campania (CVS01), Pegasus
(CVS05), and Argus (CV01) have two seaplane counters. Only the
German Ausonia (CV01) has four seaplane counters. Seaplane
counters have the ship that they are assigned to printed on them.
Note that the German seaplane carriers Stuttgart (CVS01) and Roon
(CVS02) have no seaplane counters assigned to them. They may use
the seaplane counters assigned to the Glyndwr (CVS03) and Santa
Elena (CVS04).
HIT RECORD SHEETS
The American battlecruisers Lexington and Saratoga should have a
VP value of 70 instead of 79; five secondary gunnery boxes
instead of four, and a boxed torpedo value of 2 instead of 1.
The British River Class destroyers (DD71-74) should have no
tertiary boxes on the Hit Record Charts. The counters are
correct.
The British minesweeper MS04 is mislabled on the chart. It should
be Azalea-1, not Acacia-4.
The German minesweeper counters MS05-11 are worth 2 VPs for each
ships, not 1 VP. On the variant Light Ship variant counters for
these ship there should be a tertiary gunnery value of 1, not 0.
The Russian battleships Gangut (BB05), Petropavlovsk (BB06),
Poltava (BB07), and Sevastopol (BB08) should each have a boxed
torpedo value of 1, not 2.
The missing values for the Russian gunboats Khivinetz (GB01) and
Khrabri (GB05) are as follows:
Khivinetz: 2 VPs, 1 tertiary box, 1 hull box, speed 1s.
Khrabri: 3 VPs, 2 tertiary boxes, 1 hull box, speed 1s.
The Swedish gunboats Ornen (GB01), Claes Horn (GB02), Jacon Bagge
(GB03), Psilander (GB04), and Clas Uggla (GB05) should each
have their respective torpedo value inside a box to indicate hull
mounted torpedo tubes. The counters are correct though.
(Although these ships had their torpedo tubes mounted on deck,
they were fixed in place and did not swivel, thus giving these
ships the hull mounted torpedo tubes modifier.)