THE GREAT WAR AT SEA GAME SERIES
VOLUME #4: 1904-1905, RUSSO-JAPANESE WAR
ERRATA AND CLARIFICATIONS
by
Alan R. Arvold
The following errata and clarifications are based on a series
of questions put to, and answered by, Avalanche Press in a number
of phone calls. Also consulted were the numerous entries and
their responses in the GREAT WAR AT SEA section on Consimworld.
However, all errata and clarifications in this article should be
considered to be unofficial.
SERIES RULES BOOK
There have been three different Series Rules Books in the game
series. The first version came in the first three games of the
series (THE MEDITERRANEAN, THE NORTH & BALTIC SEAS, and U.S. NAVY
PLAN ORANGE). The second version came in the fourth and fifth
games of the series (1904-1905: THE RUSSO-JAPANESE NAVAL WAR and
U.S. NAVY PLAN BLACK) and was available as replacements for the
rule books in the first three games. These versions are now
obsolete. The third version came in the sixth and seventh games
of the series (1898: THE SPANISH AMERICAN WAR and U.S. NAVY PLAN
RED) and the second edition of the first game. This is the
current version of the Standard Rules for the game series.
8.5 Dead in the Water
8.51 Speed Loss (Add): If a ship which suffers a hit whose
printed damage result includes losing one movement, and from the
same hit has more than half of the number of hull boxes crossed
off, then that ship suffers the loss of two movement, not one. A
ship may not lose more than one movement due to having more than
half of its hull boxes crossed off in a game, no matter how many
additional hull boxes are crossed off later on. Additional
printed movement losses from damage results still apply though.
(This rule represents the reduction of a ship's speed due to the
gradual flooding of the damaged hull spaces. The printed movement
losses in the various damage tables represent engine room hits.)
8.6 Referred Pain
(Add): 8.63 If primary hits on primary and secondary armament
with light or no armor cause excess damage, the excess damage can
be taken as a hull hit if the original primary hit takes out the
last armament box of the required type. However, the excess
damage is ignored if the hull has heavy armor.
9.0 Multiple-Ship Counters
9.3 Combat (Clarification): A player can not place all hits on
one ship in the counter if there are more hits than the one ship
can possibly absorb. In addition, once a ship has taken enough
hull hits to sink, it is no longer eligible to receive any more
hits.
COUNTERS
The Japanese gunboat Yaeyama (GB04) should not have a torpedo
symbol as it did not have any torpedoes.
The Japanese gunboat Idzami (GB07) should have a circle torpedo
symbol has it had hull mounted torpedoes.
The Japanese cruiser Tatsuta (C19) counter from the variant
counter sheet for light ships (available on Grognard) should have
triangle instead of a circle torpedo symbol. The counter that
comes in the game is correct though.
The Russian battleship Alexander II (B18) should not have a
torpedo symbol as it did not have any torpedoes.
The Russian minelayers Amur and Yenisei should not have a torpedo
symbol as neither carried torpedoes. Also these ships are
misnumbered, they should respectively be ML01 and ML02. This
applies both to the counters that come in the game and to those
that came on the variant counter sheet.
The Russian gunboats Korietz (GB14) and Mandjur (GB15) should not
have a torpedo symbol as neither carried torpedoes. This applies
both to the counters that came in the game and to those that came
on the variant counter sheet.
The Russian gunboat Almaz (GB16) counter from the variant counter
sheet for light ships should not have a torpedo symbol. The
counter that comes in the game is correct though.
The Russian balloon ship Rus (BL01) counter from the variant
counter sheet should not have a torpedo symbol. The counter that
comes in the game is correct though.
Many people wonder why Japanese battleships B09 and B10 (Yamato
and Musashi) are different from the same numbered battleships in
CRUISER WARFARE (Satsuma and Aki). The answer is this. The Yamato
and Musashi were originally the Chilean battleships Constitucion
and Libertad. At the beginning of the Russo-Japanese War the
Chilean goverment offered them up for sale on the international
market. The Russian government expressed interest in purchasing
them for its war with Japan but before this could be done, Great
Britain jumped in and purchased them at a higher price just to
keep them out of Russian hands. These two battleships became the
Triumph and Swiftsure in the Royal Navy which appear in several
volumes of the GREAT WAR AT SEA Series. The Yamato and Musashi
appear in two scenarios in the game and these are the
hypothetical ones where the Japanese take on the combined Russian
fleets. The premise here is that the British used their influence
to block the sale of the battleships to the Russians and instead
brokered a deal where the Japanese were able to purchase them
from the Chileans at a discount. (Britain being an ally of both
Japan and Chile at the time.) The appearence of the Yamato and
Musashi are therefore a game balancing action in these
hypothetical scenarios. The Satsuma and Aki in CRUISER WARFARE
are the actual historical ninth and tenth battleships in the
Japanese Fleet at that time.
SCENARIO BOOK
Scenarios
Battle Scenario 8
(Correction): The cruiser Aurora (C08) is listed twice in the
Russian Forces, once in the First Pacific Fleet and once in the
Second Pacific Fleet. Delete the Aurora's listing in the First
Pacific Fleet.
Operational Scenario 2
(Correction): In the Japanese First Squadron, only cross off one
coal box in each No.21 Class TB counter.
(Given where they historically started from, they would only have
had enough fuel at the beginning of the scenario to move three
sea zones on the operational map. The decision to only cross off
one coal box for these torpedo boats was a scenario balancing
one.)
Operational Scenario 11
(Correction): The cruiser Aurora (C08) is listed twice in the
Russian Forces, once in the First Pacific Fleet and once in the
Second Pacific Fleet. Delete the Aurora's listing in the First
Pacific Fleet.
Tables
The following tables were left off of the last page of the
Scenario Book due to lack of room. Here they are.
Torpedo Die Roll Modifiers (Pre-Dreadnought Era)
+1 if target is capital ship or F-numbered transport
+1 if target is dead in the water
+1 if target is towing or being towed (11.2)
+0 if target is in the same hex as firing ship
-1 if target is one hex away from firing ship
-1 if firing ship is a capital ship
-1 if torpedo is fired from hull mount
Gunnery Ranges (Pre-Dreadnought Era)
Primary 2 hexes
Secondary 1 hex
Tertiary same hex
HIT RECORD CHARTS
Russian
The Russian Torpedo Boat counter TB08 should be listed as
Sungari-9, not Sungari-4.