THE GREAT WAR AT SEA GAME SERIES
VOLUME #5: U.S. NAVY PLAN BLACK
ERRATA AND CLARIFICATIONS
By
Alan R. Arvold
The following errata and clarifications are based on a series
of questions put to, and answered by, Avalanche Press, in a
number of phone calls. Also the entries and responses that are
listed in the GREAT WAR AT SEA section on Consimworld was
consulted. However, all errata and clarifications in this article
should be considered to be unofficial.
SERIES RULES BOOK
There have been three different Series Rules Books in the game
series. The first version came in the first three games of the
series (THE MEDITERRANEAN, THE NORTH & BALTIC SEAS, and U.S. NAVY
PLAN ORANGE). The second version came in the fourth and fifth
games of the series (1904-1905: THE RUSSO-JAPANESE NAVAL WAR and
U.S. NAVY PLAN BLACK) and was available as replacements for the
rule books in the first three games. These versions are now
obsolete. The third version came in the sixth and seventh games
of the series (1898: THE SPANISH AMERICAN WAR and U.S. NAVY PLAN
RED) and the second edition of the first game. This is the
current version of the Standard Rules for the game series.
8.5 Dead in the Water
8.51 Speed Loss (Add): If a ship which suffers a hit whose
printed damage result includes losing one movement, and from the
same hit has more than half of the number of hull boxes crossed
off, than that ship suffers the loss of two movement, not one. A
ship may not lose more than one movement due to having more than
half of its hull boxes crossed off in a game, no matter how many
additional hull boxes are crossed off later on. Additional
printed movement losses from damage results still apply though.
(This rule represents the reduction of a ship's speed due to the
gradual flooding in the damaged hull spaces. The printed movement
losses in the various damage tables represents engine room hits.)
8.6 Referred Pain
(Add): 8.63 If primary hits on primary and secondary armament
with light or no armor cause excess damage, the excess damage can
be taken as a hull hit if the original primary hit takes out the
last armament box of the required type. However, the excess
damage is ignored if the hull has heavy armor.
9.0 Multiple-Ship Counters
9.3 Combat (Clarification): A player can not place all hits on
one ship in the counter if there are more hits than the one ship
can possibly absorb. In addition, once a ship has taken enough
hull hits to sink, it is no longer eligible to receive any more
hits.
COUNTERS
(Clarification): There has been some questions on the absence of
some ships and the mislabeling of others in the American fleet in
the counter set. This following answers should settle this
matter:
The pre-dreadnoughts B23 and B24 (Mississippi and Idaho) were
sold to Greece in 1914 and appear in the first volume of the
GREAT WAR AT SEA game series as the Greek pre-dreadnoughts Kilkis
and Lemnos.
The armored cruisers CA6 and CA10 (San Diego and Memphis) were
both lost by the time frame of the game, the San Diego to a mine
in 1918 and the Memphis to being grounded by a freak tidal wave
in 1917. However, due to the fictional historical backround of
this game, they are assumed instead to have been converted to the
aircraft carriers Crown Point (CV-2) and Sackets Harbor (CV-3)
respectively.
The destroyer leaders Chester, Birmingham, and Salem are actually
the cruisers by the same name in both the games 1898: THE SPANISH
AMERICAN WAR and U.S. NAVY PLAN RED. In 1911 the Birmingham was
converted to a destroyer leader and tender as an experiment.
After three years the conversion was judged a failure and the
Birmingham was converted back to a cruiser. In U.S. NAVY PLAN
BLACK the experimental conversion is considered to be a success
and her two sister ships (the Chester and the Salem) are presumed
to have undergone the same conversion to destroyer leaders (DLs)
before the time frame of the game.
The gunboats Denver, Des Moines, and Chattanooga are misnumbered.
They should be listed as GB28, GB29, and GB30 respectively. These
ships were originally cruisers, just as they are listed in the
game 1898. They were reclassified as gunboats in 1920. In 1921
they were again reclassified as light cruisers (with the hull
numbers of CL16, CL17, and CL18 respectively). In U.S. NAVY PLAN
BLACK it is presumed that they were never reclassified as light
cruisers and remained as gunboats.
If using the variant light ship counters (available on Grognard),
there is an error in the US destroyer counters. US destroyer
counters Cassin 8 and 9 should be Caldwell 1 and 2 respectively.
However since both destroyer types have the same values this does
not effect play though.
SCENARIO BOOK
Special Rules
The following special rules are either from U.S. NAVY PLAN RED
in order to update the game or clarifications to differentiate
the game from PLAN RED to account for some technicalogical
differences.
American Methods (Addition): Large American warships employed
many more labor saving devices than those of the other navies of
the world (which also included more extensive on-board machine
shops). This plus the American practice of heating living spaces
(in colder climates) required power even when in port; therefore,
American BBs and CCs expend fuel while in port (an exception to
12.12), but not while refueling. However, the greater
efficiencies gained plus cross-training and an emphasis on
individual initiative had other benefits. Subtract one from the
die roll when an American BB or CC attempts emergency repairs
(11.27).
19.0 Air Operations
19.1 Aircraft Basing
19.18 (Change): The rule number should actually be 19.16.
19.3 Takeoff and Landing (Clarification): The reason that
takeoffs are prohibited during night turns is because there are
no seaplanes in this game. Seaplanes are the only aircraft,
besides airships, that can fly at night during the time frame of
the game. If some future scenario includes seaplanes in this
game, the takeoff modifier for night turns is -2.
20.0 Air Combat
20.1 Air-to-Air Combat
Sixth Bullet (Clarification): The reason that strike aircraft can
not return fire is that they were single seat planes which had
their armament mounted on front and could not dogfight
effectively when carrying bombs due to the additional weight
slowing them down. These planes were also used as search planes
and secondary fighters. (The German D17 planes were specifically
designed to be duel strike/fighter planes.) Airships are an
exception to this rule.
20.42 (Clarification): The reason that bombs do not penetrate the
armored deck of ships so marked is because they were dropped from
slow flying aircraft and airships at a low attitude. The bombs
just were not going fast enough when they hit to penentrate the
armored decks. (Dive bombing had not yet been developed.)
21.0 Airships
21.3 Attacking an Airship (Addition): Airships may return fire
when attacked by CAP or an airstrike directed against them. This
is an exception to rule 20.31. (Airships are the only aircraft in
the game that are carrying defensive armament, thus they can
shoot back, even when carrying bombs.)
22.0 Submarine Flotillas
22.34 (Clarification): The reason that submarines may make two
attacks as compared to only one attack in the World War I games
of the series and U.S. NAVY PLAN RED is that new submarines
designed at the end of the Great War were just starting to come
into service. These incorporated several lessons learned during
the war including an increased amount of torpedoes carried on
board.
Scenarios
Operational Scenario 6
Allied Forces: The American battlecruisers Saratoga and
Constellation are misnumbered. They should be CC03 and CC02
respectively. The American light cruisers Omaha, Cincinnati,
Raleigh, Detroit, Marblehead, and Memphis are misnumbered. They
should be CL04, CL06, CL07, CL08, CL12, and CL13 respectively.
Operational Scenario 8
The date should be 1 June 1922, not 1917. (Most of the newer
ships in that scenario, even the hypothetical ones, were being
built in 1917.)
Tables
On the Aircraft vs. Ships Table on the last page of the book,
make the following correction:
Die Roll Modifiers
+2 if target is dead in the water.
HIT RECORD CHART
German
The battlecruiser Prinz E Friedrich (BC09) should have a point
value of 102. (The printed point value is partially obscured by
the Primary Gunnery Boxes.)