COMBAT COMMAND ERRATA AND OPTIONAL RULES
by
Alan R. Arvold
The following errata ans optional
rules was formulated by myself
back in the Seventies and sent to SPI
for consideration. However
they never did send me a reply on
them. So now after almost 30
years here they are for all to see.
This errata and optional
rules are considered to be unofficial.
ERRATA
Zones of Control
(A) Change to - Only the units
exerting the zone of control may
attack and such units may only attack
once regardless of how many
times their controlled hexes are
vacated in the course of that
movement phase.
(F) Add - However a unit may only
attack once during the movment
phase regardless of how many times
their controlled hexes are
vacated by enemy units.
Add (G) Units which make Zone of
Control attacks may not use
Defensive Fire in that player turn.
Fire Combat
(K) Add - Targets in covering terrain
may be spotted when they
fire. A friendly unit is still needed
to spot the target though.
The spotting unit must be within six
hexes of the target unit,
have a clear line of sight to the
target, and not be dispersed or
eliminated. Target units which move
out of the hex in which they
were spotted are no longer considered
to be spotted even if they
move back into the same hex they moved
out of.
Indirect Fire
All mortar units may use indirect fire
regardless of the range to
the target.
Improved Positions
(B) Add - Class 2 units may not dig in
if they are dispersed or
even attacked during the previous
enemy player turn.
OPTIONAL RULES
Smoke
HE units may fire smoke into a hex
instead of HE. An HE unit may
fire into one hex per phase. Smoke in
a hex blocks the line of
sight through that hex. Units may see
and fire into a smoked hex
only if that hex has a spotting unit.
All attack strengths of
units firing into a smoked hex is
halved, even if the firing unit
is in the smoked hex. Units may move
through a smoked hex at no
additional movement penalty. Units
which are in a smoked hex may
see and fire out of that hex.
Weapons Effectiveness
HE weapons class units may only fire
at armored targets at full
attack strength at a range of two
hexes or less when using direct
fire. If using direct fire against
armored targets at any greater
range than two hexes, the attack
factor of the HE weapons class
units are halved. HE weapons class
units may always fire at
non-armored units at full attack
strength at any range.