RISK 2210 FAQ
This FAQ is maintained at http://communities.msn.com/risk2210 .
Question |
Answers |
How can I contact
Hasbro to get replacement 8-siders that were missing in the
game? |
Call the phone number
in the back of the rulebook during business hours. (Rob –
AH) |
What the yellow squares
are on the scorecard? |
When playing standard
Risk, the yellow squares show you how much the next set of cards will be
worth. (Rob –
AH) |
What are the 9 blank
cards for? |
There should have been
a piece of paper in the game (separate from the rules) explaining how they
work. |
What does Iceland GRC
stand for? |
Iceland GRC = Iceland
Genetic Research Center |
Is there a story behind
Risk 2210 and why wasn’t included in the rules? |
I have a whole story in
my head as to why all the territories are named why they are. Hint: This was started
because three people, from three countries, wanted to STOP all wars. (Rob
–AH) |
Winning the game: the
rules say something like "at the end of year 5...each player, in turn
order..."
|
You only score at the
end of the game, not on the end of your turn. |
Question |
Answer |
Can you stockpile
energy to save it up for later in the game? |
Any energy not spent is
saved for the next year. |
Can I collect energy
for the bonus MODs my Space Station gives on the Collect and Deploy MODs
& Energy Phase? |
No. Only Territory’s count towards the
amount of energy received during that phase. (Rob
–AH) |
Question |
Answer |
Can you MOD’s be lost
first before commanders on ATK/DEF rolls when you used the commander’s
8-sided die roll? |
You can ALWAYS choose a
MOD as a casualty, even when rolling commander dice (8-siders).
|
Questions |
Answers |
Can you spend energy to
purchase cards from the various command decks, and then hang on to them
for later use? |
Any cards not played on
the turn you buy them can be used in later years. |
Can you play more than
one Stealth Mod Card on an invasion to your
territory? |
Yes, as well as other
defense cards. |
Can I play them during
each Invasion to my territory? |
Yes, that is legal as well. Every time someone attacks (rolls dice) it is a 'new' invasion. Therefore, you can play a card like Stealth MODs between every dice roll if you like. (Rob –AH) |
Evacuation: does this
work like fortifying (i.e. the clear path), or can you move the units
literally to any territory under your
control? |
You can evacuate to any
territory. (Rob –AH)
|
Question |
Answers |
Can you move all your
attackers into the captured territory and then attack another territory
from there? |
You can keep attacking.
This is still part of your attack phase. |
Can a player earn more
than one 3-territory Bonus per turn? |
You collect only
1 energy and 1 card for the first 3 contested territories
taken. (Rob
–AH) |
The Classic Risk board
has Ontario and Greenland adjacent as well as East Africa and the Middle
East. On many older Classic Risk boards, this is further clarified by
dotted lines that connect them. The new Risk 2210 A.D.
board has changed the corresponding territories of Canada & Exiled
States of America, and the Ministry of Djibouti & Middle East to
appear no longer connected. |
The Canada/Exiled
connection was eliminated to make North America a bit easier to hold in
2210AD without seriously changing standard RISK. With the new connections
into NA, we took one out. |