Each Entry has the Date of LAST Revision:
SCS Series (ver 1.6) (6 Dec 94)
1. Delete the last sentence in 11.0 (“Except for the restrictions...”).
1. The German supply rules imply that one can trace an unlimited distance to a supply source and then proceeds to define the map edge and supply units as supply sources. In the latter case, the distance is limited by the supply range of the supply unit.
2. The bottom Stalingrad Holding Box refers to hex 41.30, not 41.29 as printed.
3. The Supply Summary on the map incorrectly limits the Soviet Supply source to the East map edge. Rule 1.3d is more correct, the Soviets can trace off the East or North map edges.
4. The two German airfields may never be involved in an attack and may never be used to absorb step losses for the attacking side.
5. Yes, that’s a Rumanian Panzer Division. The German 1st Panzer is up in AGC’s sector.
6. CHANGE: Soviet units must use the HQ of their historical designation for supply purposes. Reinforcements may draw from any Soviet HQ. HQs which do not have units assigned to them may only be used to supply reinforcement units. Units whose HQ is destroyed are perpetually out of supply. German HQs may supply any alert unit and are not subject to this rule.
7. The German 20th Infantry Division should be Rumanian.
8. In scenario 2, the German supply unit which is to set up in hex 36.27, should be in hex 38.27. Also, 524/297/4 should be in hex 40.27, not 40.26.
9. German units which begin scenario 2 pocketed are out of supply at the beginning of that scenario (even though they have not yet had a Supply Phase).
10. German HQs, unlike Soviet ones, are allowed to move off roads. Soviet HQs must remain on road features.
11. The Soviet Naval infantry “divisions” should be brigades.
1. The Infantry Regiments of the 3rd and 60th Mtr Inf Divisions (German) should have the following ratings on their backs: 1-3-9. The infantry of the 16th Pz Div should be a 1-4-10 on its back.
2. The map’s Weather Table lists turn 8 twice (4-8 line and 8-12 line). The latter should be 9-12.
3. The Turn 6 Soviet Reinforcements for Scenario 2 should read “2x Artillery Bdes” not “1x Artillery Bde.”
4. There should be a bridge between 44.30 and 44.31 (just to make sure everyone knows there is).
5. The Soviet 118 UR Bde should only have one step.
6. The Rumanian 18 Inf Division’s artillery should be a brigade, not a regiment (strength is correct).
7. The 38th Soviet Inf Bde should have the motorization wheel symbol.
8. In the set up for Scenario 2 (page 9), one regiment each of two Rumanian Cavalry Divisions are listed as Motorized Infantry. These are the 6 Rgt (5 Cav Div) and 3 Rgt (8 Cav Div). The “Motorized Infantry” listing is in error, these units are correctly the cavalry regiments shown on the counters.
9. The 3rd Gd Tank Brigade (7 Tk Corps) should be the Guards red color, not regular Red Army brown.
10. The 57th Pz Corps HQ replaces the 17th Corps HQ. 17 Corps fell back to the Kuban and did not participate here, 57th Pz Corps led the relief drive.
11. The Rumanian 3-2 Artillery (4 Inf Div) is marked as a regiment, it is actually a battalion.
12. Although Soviet units unable to trace a supply line to their owning HQ are out of supply, out of supply Soviet units may trace supply to any HQ to avoid attritional losses.
1. Units cannot move between hex A34.25 and hex A34.24. This all sea hexside should be considered prohibited to movement and combat (but not barrage, of course).
2. In scenario 5.2, one of the Allied 4-5 Variable Reinforcement rolls has already occurred and the RECAM unit should not be in the dead pile.
3. In scenario 4.1, the values for the 288 Sonderverband should be 4-7-18, not 3-4-15.
4. Supply cannot be traced into Salt Marsh or Delta hexes except along a road.
5. Case 1.6b should be a NOTE. The first case 1.6c should be 1.6b.
6. Design Note for 1.7: There is no reason to disallow proportional use of truck points. Proportional truck point use is allowed in the place of the current rule if players desire to use it. The existing rule was designed for simplification purposes only.
7. In 1.11a, add “Units which are out of supply cannot replace step losses.”
8. Clarification’s: 1.16-The SP expended to construct a box must be in standard supply range and does not supply the unit constructing the box for the coming turn. 1.17-the Babini group counts as a division for this rule.
9. For purposes of combined arms, parachute infantry counts as infantry.
10. The second player always sets up first.
11. Rommel can move in both phases, he does not have to choose between them as rule 2.3 seems to indicate.
12. (After all these years...) 21 Aus Bde (7 Aus Div) should have 3 steps, not 2.
1. The terrain key on the map lists “river” and “stream” features, these should be “Major River” and “Minor River” respectively.
2. In scenario 5.1, the 293-18 VG which sets up in B42.06 should set up in B47.06.
3. In scenario 5.2, delete B31.17 and the blank after it-the 9 Arm units show up as reinforcements.
4. More than one DG result against a unit has no additional effect.
5. The St Vith hex (listed for its supply dump) is B42.16, not B41.16.
6. The terrain effects which apply to the Barrage Table are those listed under the table itself-do not apply the regular terrain effects (the Combat Effects) to the Barrage Table; those are for the regular Combat Table only.
7. In scenario 5.5, the 387 Inf Rgt of the 167 VG Division sets up in hex B24.13 with the Divisional Artillery Regiment.
8. When a bridge reverts back into an engineer, it can do so into either hex of the two forming the hexside containing the river being bridged. In other words, the engineers can reform on the far bank to avoid crossing the river they were bridging without the benefit of their own bridge.
9. Rule 1.7b includes the ability to continue to move with remaining Movement Allowance after an Overrun.
10. The 1994 Variant countersheet provided the 11th Pz Division as an optional inclusion. This unit can set up with any German units at start. There is no VP cost for this option (just agreement between the two players that they want to see what effect this formation would have had on the offensive). The division was in OKH reserve and was not used in the historical battle.
1. The Egyptian Bridges cannot be set up emplaced unless the scenario specifically calls for them to be set up that way. In other words, the campaign scenarios never begin with the Egyptian Engineers already on their Bridge sides.
2. Reshef Arm A should not appear as a reinforcement in scenario 4.4-it begins play on the map.
3. The Israeli Hawk Bn cannot be airmobiled.
1. As stated in the rules, hex 48.08 should be a trench.
2. No, there aren’t any missing rules in the “invisible” rules sections between 1.4 and 1.8. This glitch just proves the designer (me) cannot count.
3. The note on the map above entry area E that reads “...any D hex” should read “...any E hex.”
4. Any units slated for Tobruk Reconstitution (as well as the ability to ever do any Tobruk Reconstitution in the future) are lost the instant an Axis unit occupies 19.32 (Tobruk).
5. As is the case with all SCS games with air points, the Defender identifies his air point use, then the Attacker identifies his air points then determine the odds and execute the shifts.
6. In a couple of scenarios, German Motorcycle units are listed as setting up "less one step". These are one step units and cannot set up "less one step". Set them up at full strength instead.
1. The rules state that attacking across an escarpment along a road (or track) is allowed at Ax1/3 while the map gives the modifier as Ax1/4. The map is correct (Ax1/4).
2. In scenario 4, I/104 PG sets up with the rest of 21 Pz, and the Italian 141 Artillery and 34 Engineers set up with the rest of 20 It Corps.
3. No unit can set up in Reserve. To enter Reserve, each side must wait for their first available friendly Movement Phase.
1. St. Avald should be St. Avold (49.17), Remieremont should be Remiremont (52.04), Vitry de Francois should be Vitry-le-Francois (33.09), Marche-en-Famene should be Marche-en-Famenne (33.09), Maastrich should be Maastricht (35.33), Fontainbleau should be Fontainebleau (18.01), Gebweiler should be Gebwiller (56.05), Kaiserlautern should be Kaiserslautern (56.22), Phillpeville should be Phillipeville (28.24).
2. Siege Guns are not eligible to advance after combat (even given their 0 combat strength and the series rule regarding 0 strength units), nor can they be put into Reserve.
3. Siege Guns do not pay the EZOC cost adjacent to enemy units (given that there must be a friendly unit in the hex as well to negate that EZOC).
4. The French Plan XVII VP hexes cannot be counted for German VPs, but can be counted for the French if captured at any time during turns 1-8 OR held at the end of the game (like any other VP hex).
5. “Infantry” for the German Forced March rule includes all the “other” infantry types (ersatz, fortress, mountain, etc.).
6. HQs cannot be put into Reserve.
7. In any combat involving the British as attacker or defender apply the following:
On the Attack, give the British a +1 DRM to their roll on the Combat Table.
On Defense, give the British one column shift in their favor.
8. In scenario 5.2, Nancy is worth 5 VPs and hex 46.10 is worth 1 VP. The issue is that Nancy is hex 46.10. The 5 VPs are for the city, the 1 VP is for the mine. There is no need to separate the values, so just treat the hex as worth 6 VPs.
9. The French Doctrine Line (FDL) ceases to exist on Turn 15, regardless of what the situation is (or if the Germans have crossed the Panic Line).
10. The Foch effect on reconstitution is too narrow in the rule (2.6). The rule states “He applies his 1 rating as a modifier...”. This statement is correct when Foch is AD-Foch, but not when he becomes C-n-C. A better wording is “He applies his rating as a modifer...”
11. HQs cannot refit or reconstitute in an EZOC.