Attack Mode |
Ram |
Conditions |
Ram Attack > 0 Must be adjacent to target ship, but not in its bow or stern Must be pointing at the target ship Can't backwater during move Can't pivot in place during move Can't enter the same hex twice during move Can't be movement-impaired |
Active Defenses |
Avoidance Missile Fire Reaction Ram |
Success-Attacker |
Flip to cruise speed Check fatigue Check for fouling/retraction |
Success-Defender |
Rammed Remove fatigue |
Failure-Attacker |
Flip to cruise speed Check fatigue Half Speed No grapple this turn |
Failure Defender |
Flip to cruise speed No fatigue check |
Attack Mode |
Rake(Pass-By) |
Conditions |
You must move to the middle flank hex of the target ship, with your movement be parallel to the enemy direction Note movement-restricted |
Active Defenses |
Avoidance Missile Fire Reaction Ram |
Success-Attacker |
None |
Success-Defender |
Crippled Flip to cruise speed Remove fatigue |
Failure-Attacker |
None |
Failure Defender |
None |
Attack Mode |
Rake(Pass-through or Diekplus) |
Conditions |
You must move straight through the enemy ship, and come out and reach vacant hexes for a ship. You may pass through other enemy ships and even rake them, if you have enough MP. Must be at Max Speed |
Active Defenses |
Avoidance Missile Fire Reaction Ram |
Success-Attacker |
None |
Success-Defender |
Crippled Flip to cruise speed Remove fatigue |
Failure-Attacker |
None |
Failure Defender |
None |
Attack Mode |
Anastrophe |
Conditions |
You must be within 2 of the front of the target. You must be within 60° of the front of the target You must be facing the target or in position to rake You must have room to turn around after the rake portion of the anastrophe and deliver the ram Must be at Max Speed Your ship must have an asterisked ram attack |
Active Defenses |
Avoidance Missile Fire Reaction Ram |
Success-Attacker (Rake) |
None |
Success-Defender (Rake) |
Crippled Flip to cruise speed Remove fatigue |
Failure-Attacker (Rake) |
-1 to ram attack |
Failure Defender (Rake) |
None |
Success-Attacker (Ram) |
Flip to cruise speed Check fatigue (at roll of 7) Check for fouling/retraction |
Success-Defender (Ram) |
Rammed Remove fatigue |
Failure-Attacker (Ram) |
Flip to cruise speed Check fatigue (at roll of 7) Half Speed No grapple this turn |
Failure Defender (Ram) |
Flip to cruise speed No fatigue check |
Attack Mode |
Grappling |
Conditions |
At cruise speed Adjacent to an enemy ship (through flank hexsides of both) |
Active Defenses |
Missile Fire |
Success-Attacker |
Grappled |
Success-Defender |
Grappled |
Failure-Attacker |
None |
Failure Defender |
None |
Attack Mode |
Boarding |
Conditions |
Be grappled |
Active Defenses |
None |
Success-Attacker |
Possible losses |
Success-Defender |
Defender captured |
Failure-Attacker |
Possible losses |
Failure Defender |
Possible losses |
Attack Mode |
Missile Fire |
Conditions |
Target within 2 hexes Target in LOS across flank hexside |
Active Defenses |
Missile Fire |
Success-Attacker |
None |
Success-Defender |
Depleted |
Failure-Attacker |
None |
Failure Defender |
None |
Attack Mode |
Missile Fire(Flame) |
Conditions |
Target adjacent |
Active Defenses |
Missile Fire |
Success-Attacker |
None |
Success-Defender |
Depleted |
Failure-Attacker |
None |
Failure Defender |
None |
Defensive Mode |
Avoidance |
Conditions |
An enemy ship just moved adjacent Not fatigued, crippled, rammed, fouled |
Success |
Move 1 hex straight forward at max speed Move 1 hex straight forward or backward at cruise speed Fatigue 2 |
Failure |
None |
Defensive Mode |
Reaction Ram |
Conditions |
An enemy ship moves adjacent to your bow hex, presenting a flank hex |
Success(Reaction) |
Resolve Ram If ram fails, reduce target speed by 1 If ram fails, target is -1 on any ram/rake roll |
Failure |
None |
Defensive Mode |
Defensive Missile Fire |
Conditions |
You are being rammed, raked, grappled or attacked by missiles |