From: Steve Keifer Subject: Re: Red Sun Black Cross At 10:20 AM 2/27/98 -0600, Doug Murphy wrote: >Thats it! Can you recall anything more about its system? Two full-size maps, from Turkey and NE Africa in the west to Burma in the west. 1008 very nice counters for IJA and Japanese Army Air Force, Wehrmacht, Luftwaffe Ground Korps, US Army, Commonwealth Army, Ukranian Republic, Iranian, Afghani, IJN, German High Seas Fleet (with CVs and U5001 atomic submarine), USN, Italian contingents, etc. Division size units with 2 - 4 steps. Naval units had individual capital ships and groups of small ships (some named, although in Japanese!). Aircraft groups of 30 planes per counter with air-sea, air-air and ground attack factors. You had to build supply chains from units and airbases to Forward Supply HQs to Close (relay) Supply HQs to Admin (main) Supply HQs. Supply points were distributed through the supply chains & used for step loss recovery, maintenance of air units and a few other things. Aircraft sent on missions had to roll a die on a table based on the distance to target - sometimes they would miss the target. Something rarely seen in wargames. Land combat was resolved in the hex. No ZOCs, as I recall. Aircraft had air-to-air combat before performing missions. Both players had air combat phases and ground attack phases, then land movement and combat phases, then another round of air combat & ground attack phases. Fairly standard combat. The planes were especially cool with jets and advanced WWII style planes, Shindenkai's, Reppu's, carrier-based Me262s, F8Fs, F9Fs, Ta152s, Bv155s, Ju290s and He177s. The supply rules were more involved than your standard XTR alternate history game but the rest of the game was fairly conventional. I really liked it and would like to play it anytime. . . . --------------------- Steve Keifer skeifer@enteract.com Wheaton, IL Eudora Light 3.0.5