OPERATION OLYMPIC

INTRO:
Operation Olympic is a hypothetical simulation on a regimental/brigade level of the planned invasion of Japan in November 1945. The "Olympic" invasion against Kyushu, the southernmost of the Japanese Home Islands, was planned to secure a base for Operation Coronet, a follow-up invasion which was scheduled to be launched against the principal Home Island, Honshu, in March 1946.

CREDITS:
Publisher: SPI, 1974
Designer: James F. Dunnigan
Developer: Frank Davis
Graphics: Redmond A. Simonsen


GAME SCALE:
Each turn is one week, each hex is 6.5 kilometers across.

MINI-REVIEW:
This may be the first game that actually kept track of casualties. The solitaire Japanese movement/combat system doesn't play well but it gives you something to fight. I have seen a wide variety of wins and loses against this system. I wouldn't recommend this game to anyone but I'm keeping mine.

SEQUENCE OF PLAY:

   A. The American Player-Turn
      1. American Forces Movement Phase
      2. American Amphibious Assault Phase
      3. American Forces Combat Phase
      4. American Reinforcement Phase
      5. American Air Interdiction Phase
   B. The Japanese Player-Turn
      1. Japanese Doctrine Phase
      2. Japanese Forces Movement Phase
      3. Japanese Forces Combat Phase
   C. Air Interdiction Removal Phase
   D. Game-Turn Indication Phase

COUNTER LIST:
In case you need to replace a counter.

AMERICAN:

4-12 Infantry Regiments
1st Infantry Division 5/1, 7/1, 12/1
11th Airborne Division 187/11, 188/11, 511/11
25th Infantry Division 27/25, 35/25, 161/25
33rd Infantry Division 123/33, 130/33, 136/33
40th Infantry Division 108/40, 160/40, 185/40
41st Infantry Division 162/41, 163/41, 186/41
43rd Infantry Division 169/43, 172/43, ???/43
77th Infantry Division 305/77, 306/77, 307/77
81st Infantry Division 321/81, 322/81, 323/81
98th Infantry Division 389/98, 390/98, 391/98
Americal Infantry Division 132/Armc, 164/Armc, 182/Armc

5-12 Infantry Regiments
2nd Marine Division 2/2, 6/2, 8/2
3rd Marine Division 26/3, 27/3, 28/3
5th Marine Division 3/5, 9/5, 21/5

12 Aircraft
12 Fortified Beachhead
12 Beachhead
28 Control
3 Casualty
1 Game Turn

JAPANESE:

2-4 Infantry Regiment (Coastal)
119/154, 121/154, 124/156, 160/303, 161/303, 2nd SAS, 3rd SAS

3-4 Infantry Regiment (Coastal)
113/145, 114/145, 144/146, 145/146, 125/156, 126/156, 174/312, 175/312, 190/361, 192/351, 1st SAS

4-4 Infantry Regiment (Coastal)
112/145, 146/146, 120/154, 159/303, 176/312

3-4 Infantry Brigade (Coastal)
122, 125

4-4 Infantry Brigade (Coastal)
96, 118, 126

1-8 Infantry Regiment (Line)
322/216, 390/216, 370/225, 395/225, 396/225, 339/231, 340/231, 341/231

2-8 Infantry Regiment (Line)
44/11, 40/25, 70/25, 117/57, 132/57, 98/77, 100/77, 187/86, 188/86, 366/206, 310/206, 306/212, 330/212, 321/216

2-10 Infantry Brigade (Line)
2, 3, 4, 5, 8

3-10 Infantry Regiment (Line)
121/11, 43/11, 14/25, 57/57, 99/77, 189/86, 367/206, 331/212

1-8 Infantry Regiment (Reinforcement)
350/230, 352/230, 94/44, 311/205, 312/205, 313/205

2-8 Infantry Regiment (Reinforcement)
353/230, 92/44, 93/44, 8/3Gd, 9/3Gd, 10/3Gd

2-10 Infantry Brigade (Reinforcement)
7

2-10 Armor Regiment (Reinforcement)
10/1, 12/1

3-10 Armor Regiment (Reinforcement)
3/1

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Game introductions in italics are directly from the game rules or game box.