A. PRELIMINARY STAGE 1. Weather Phase Dice are rolled to determine the weather for the current Game-Turn. 2. Bookkeeping Phase a. Allied Segment b. Axis Segment B. ALLIED PLAYER-TURN 1. Supply Phase a. Mutual Supply Determination Segment b. Support Point Segment 2. Movement Phase a. Airborne Segment b. Amphibious Segment c. Depot Segment d. Tactical Movement Segment e. Strategic Movement Segment 3. Combat Phase C. AXIS PLAYER-TURN 1. Supply Phase a. Mutual Supply Determination Segment b. Support Point Segment 2. Movement Phase a. Tactical Movement Segment b. Strategic Movement Segment 3. Combat Phase D. SPECIAL STAGE (Invasion Game-Turns only) 1. Allied Phase a. Second Movement Phase b. Second Combat Phase 2. Axis Phase a. Second Movement Phase b. Second Combat Phase E. GAME-TURN INDICATION STAGE
ITALY Armor Infantry Coastal 2-24 C-2-8/1-8 C-1-2/1-2 MG B (b) [1409] 10 Bers [2011] 95 CCNN [5903] MG D (b) [4915] 177 Bers [2519] 119 [5607] MG E [4021] 33/Liv [3619] 120 (s) [1715] 34/Liv [3415] 121 (s) [5321] 1-24 122 (s) [5130] 230 (b) [4527] C-2-6/1-6 123 (s) [4329] MG A (b) [0906] 185 [11] 124 (s) [0912] MG C (b) [1612] 133 (s) [1405] MG F (b) [4928] C-1-6/1-6 134 (s) [3623] TG Carm (b) [4819] 5/Aosta [1506] 135 [5509] 6/Aosta [1805] 136 (s) [2806] Anti-Tank 29/Asieta [1611] 137 [0805] 1-8 30/Asieta [1410] 138 (s) [2319] 1 (b) [2109] 75/Nap [4519] 139 (s) [2620] 76/Nap [4522] 140 (s) [4603] 1-6 171 CCNN [1706] 143 (s) [1313] MG H (b) [4222] 146 (s) [5226] 1-2 147 (s) [1703] 1-4 Nav (b) [5423] 178 (s) [4026] 16 (b) [4405] AF (b) [5423] 179 (s) [3906] 104 (b) [2519] 23 Cav (b) [5903] PD E [5116] TG Barc (b) [5304] PD N [5314] 1-6 Artillery 12 MG (b) [5117] 2-2 1-3 112 MG (b) [1605] 372 [5314] 12 [2011] 17CCNN (b) [3120] 40 [3918] 19CCNN (b) [1511] Infantry C-2-8 Cavalry 1-8 1/AG(d) [Var A] 1-16 MG G (b) [4326] 2/AG(d) [Var A] 1 Pal (b) [3219] 51 Bers(b) [0810] 4/AG(d) [Var A] 2-6 C-1-8 173CCNN(b) [4828] 1/CUN [Var B] 2/CUN [Var B] 2-8 58 Bers(b) [5209] GERMAN: Armor Infantry Infantry 4-24/2-24 A-2-8/1-8 B-2-8/1-8 129/29PG [Var F] 71/29PG [8] 9/26P [Var J] 104/15PG [1309] PGR/HG [4121] 3-24/1-24 129/15PG [1611] 15/29PG [5] 1/26P/26P [Var J] 115/15PG [4814] 2/26P/26P [Var J] A-3-8/1-8 276/94 [Var C] 1/HGP/HG [4121] 2/2FJ [Var I] 267/94 [Var C] 2/HGP/HG [4121] 6/2FJ [Var I] 274/94 [Var C] 215/15PG [3215] 7/2FJ [Var I] 577/305 [Var D] 1/1FJ [Var E] 578/305 [Var D] Mech Infantry 3/1FJ [2] 576/305 [Var D] (A)-2-18/1-18 4/1FJ [2] Shm/HG (d) [4814] B-2-6/1-6 1-6 382 (b) [4814] B-2-24/1-24 923 (b) [5-19] 67/26P [Var J] 926 (b) [14] 2-6 Cstl (b) [5116] Reg (b) [5116] Artillery Cstl (b) [0609] 1-4 Cstl (b) [0609] 14 (d) [Var H] {2nd counter, not a duplicate} 76 (d) [Var G] BRITISH Armour Infantry Artillery 3-24/1-24 A-3-81-8 1-4 3CLY (b) [ArmRes] 152/51 (d) [Barks] 7&70 (d) [3] 40RTR (b) [ArmRes] 153/51 (d) [5131] 57&58 (d) [5] 44RTR (b) [ArmRes] 154/51 (d) [5230] 64&66 (d) [3] 46RTR (b) [AmrRes] 75&80 (d) [5] 50RTR (b) [ArmRes] A-3-7/1-7 78&111 (d) [5] Ont/1Can (b) [7] 1/1Can (d) [5030] TR/1Can (b) [Barks] 2/1Can (d) [Barkw] Armoured Artillery Cal/1Can (b) [7] 3/1Can (d) [Barkw] 1-24 11RH&142 (d) [3] Infantry A-2-8/1-8 24&98 (d) [3] 2-8/1-8 231 (d) [5129] 2/4Hamp (b) [Port] 13/5 (d) [Acidn] Anti-Tank 2HLI (b) [Port] 15/5 (d) [5326] 2-6 7RM (b) [Port] 17/5 (d) [5326] 73 (b) [3] 1A&S (b) [Port] 128/46 (d) [Opt 15] 105 (b) [3] 1Welch (b) [Port] 138/46 (d) [Opt 15] 11KRRC (b) [ArmRes] 139/46 (d) [Opt 15] Paratroop 69/50 (d) [Acids] 3-4/1-4 3-4/1-4 151/50 (d) [5226] 1/1/1AB (b) [3] 3CDO (b) [5425] 11/78 (d) [10] 2/1/1AB (b) [3] 36/78 (d) [10] 3/1/1AB (b) [3] 2-4/1-4 38/78 (d) [10] 4/2/1AB (b) [Opt 4] 40RMC (b) [4830] 5/2/1AB (b) [Opt 4] 41RMC (b) [4830] A-1-8/1-8 6/2/1AB (b) [Opt 4] 2SAS (b) [4] 168/50 (d) [3] 10/4/1AB (b) [Opt 4] 156/4/1AB (b) [Opt 4] 2S/1AL/1AB(b) [5424] 1B/1AL/1AB(b) [5424] AMERICAN Armor Infantry Paratroop 3-24/1-24 A-3-8/1-8 3-4/1-4 191 (b) [Opt 15] 16/1 [3724] 1/325/82 (b) [4] 753 (b) [Cent] 18/1 [Kool] 2/325/82 (b) [4] 760 (b) [Opt 20] 26/1 [3724] 3/325/82 (b) [4] 7/3 [3022] 1/504/82 (b) [2] 2-26/1-26 15/3 [3222] 2/504/82 (b) [2] 70 (b) [3] 30/3 [3222] 3/504/82 (b) [3922] 756 (b) [Opt 20] 1/505/82 (b) [3823] 757 (b) [Opt 15] A-2-8/1-8 2/505/82 (b) [3823] 39/9 [3] 3/505/82 (b) [3823] 1-24 47/9 [12] 2/509/82 (b) [4] 601 (b) [Opt 15] 60/9 [12] 645 (b) [Opt 15] 141/36 [Opt 15] Artillery 776 (b) [Opt 18] 142/36 [Opt 15] 1-4 813 (b) [Opt 18] 143/36 [Opt 15] 17 [3] 894 (b) [Opt 18] 157/45 [4027] 18 [Opt 18] 899 (b) [Opt 18] 179/45 [3926] 36 [5] 180/45 [3925] 77 [3] Mech Infantry 178 [5] (B)-2-24/1-24 3-6/1-6 CCA/2A (d) [Joss] 1RGR (b) [3623] Armored Artillery CCB/2A (d) [Kool] 1-24 2-6/1-6 5 (d) [3] Recon 3RGR (b) [3123] 6 (d) [Opt 18] 2-28/1-28 4RGR (b) [3623] 91 (b) [5] 4Goum (b) [3]Format: Number of chits) front side of counter/back side of counter.
Counter List Format:Unit Type Counter Values Unit ID (Special Identifiers) [Setup Hex, Turn of Arrival, Variable Arrival or Optional Arrival]
Special Identifiers: b=Battalion d=Brigade s=Special Coastal Battalion [See rule 17.0 Setting Up The Game]
Strength Chits: Morale Rating 1: Morale Rating 2: Morale Rating 3: 1) A12-B8-C5/A6-B4-C3 1) A14-B10-C7/A7-B5-C3 1) A18-B12-C10/A9-B6-C5 1) A10-B7-C4/A5-B4-C3 2) A13-B9-B7/A6-B4-C3 1) A17-B11-C9/A8-B5-C4 1) A9-B7-C3/A4-B3-C2 1) A12-B9-C6/A6-B4-C3 1) A16-B10-C9/A8-B5-C4 1) A9-B6-C2/A4-B3-C0 2) A12-B8-C6/A6-B4-C3 1) A15-B10-C9/A7-B5-C4 1) A8-B5-C2/A4-B2-C0 2) A11-B8-C5/A5-B4-C3 1) A14-B9-C8/A7-B4-C4 2) A7-B5-C2/A3-B2-C0 1) A11-B7-C5/A5-B3-C2 1) A13-B9-C8/A6-B4-C4 3) A6-B4-C2/A3-C2-C0 4) A10-B7-C5/A5-B3-C2 2) A12-B8-C7/A6-B4-C3 1) A5-B3-C2/A2-B0-C0 4) A9-B6-C4/A4-B3-C2 2) A11-B7-C6/A5-B3-C3 1) A5-B3-C1/A2-B0-C0 3) A8-B5-C4/A4-B2-C2 1) A10-B7-C6/A5-B3-C3 1) A4-B3-C1/A2-B0-C0 2) A7-B5-C3/A3-B2-C0 1) A10-B6-C5/A5-B3-C2 1) A4-B2-C1/A2-B0-C0 1) A7-B4-C3/A3-B2-C0 2) A9-B6-C5/A5-B3-C2 1) A3-B1-C1/A1-B0-C0 1) A6-B4-C3/A3-B2-C0 2) A9-B5-C4/A4-B2-C2 1) A2-B1-C1/A0-B0-C0 1) A6-B4-C2/A3-B2-C0 1) A9-B4-C3/A4-B2-C0 2) A5-B3-C2/A2-B0-C0 1) A4-B2-C1/A2-B0-C0
An example: Look at the first counter in the column with a Morale Rating of 1. If you had a unit with A-1-12 as its counter values, your unit would have a combat strength of 12. When this unit takes a step loss and if you happen to randomly pick this chit again the unit combat strength would be 6. NOTE: In Sicily each time a unit has combat you must pick a new chit randomly from a cup. The time span of a Game-Turn is longer in Sicily than the other two games in the Victory in the West series. During this time replacements were received by units, men were lost to combat, desertion and other operational problems so the unit strengths varied. Remember to keep the new counter with the proper orientation, i.e. flipped or not when choosing a new counter.
Other Counters: 6 each: Out of Supply/Isolated 4 each: 8th Army Boundary Markers 3 each: 1 Morale/Pack Trans 2 Morale/Pack Trans 1 each: Game-Turn Airfield Marker Weather 1 Morale/2 Morale Italian Support Pts German Support Pts C.W. Support Pts U.S. Support Pts 7th Army Supply Marker - Joss 7th Army Supply Marker - Dime 8th Army Supply Marker - Acids 8th Army Supply Marker - BarksBack to Web-Grognards