NEW SCENARIOS FOR COMBAT COMMAND

                             by

                       Alan R. Arvold

 

The following scenarios were submitted to SPI almost 30 years

ago shortly after the game came out. Unfortunately SPI never

published them. So here they are for all to see.

 

Scenario 7: US/German Armored Engagement

25 December 1944

The Battle of Celles: During the Battle of the Bulge on this day

the Germans made their greatest penetration into Allied

territory. The spearheading division of the German drive was the

2nd Panzer Division. The Americans sent the 2nd Armored Division

to stop the drive and to turn the tide of the battle. Here

elements of both divisions meet and engage in heavy combat.

 

Battlefield: Whole mapsheet.

 

Order of Battle:

United States: Fifteen M-4 (AP), Five M-4a (AP), three M-10 (AP),

two M-18 (AP), one M-36, four M-5 (AP), one M-24 (AP),

two 105mm AH (HE), six M-7 (HE), three M-8 (AP),

twenty Armored Infantry (RF), three Engineer (RF),

four Observers, twenty-eight Halftrack (RF),

six 57mm Anti-Tank (AP), six 81mm Mortar (HE).

German: Nine Pz IV (AP), eight Pz V (AP), three Pz VIa (AP),

four SG III (AP), three Wespe (HE), two Armored Car (AP),

twelve Infantry (RF), five Sub Machine Gun (RF),

two Engineer (RF), two Observer, seven Halftrack (RF),

three 81mm Mortar (HE), two 75mm Anti-Tank (AP),

One 120mm Mortar (HE), twelve Truck.

 

Germans move first and enter the east side of the board. The

Americans move second and enter the northwest corner of the

board.

 

Game Length: 20 Turns.

 

Victory Conditions:

The Germans win if they can trace a road from the east side of

the board to the northwest corner of the board free of enemy

units and their zones of control by the end of the game.

The Americans win by preventing the German victory conditions.

 

 

Scenario 8: US Relief Action

26 December 1944

The Relief of Bastogne: During the Battle of the Bulge American

forces in the town of Bastogne were surrounded. The US 4th

Armored Division was sent to break the siege and relieve the

town. Here elements of CCR, 4th Armored Division attempt to break

through to Bastogne.

 

Battlefield: Entire mapsheet.

 

Orders of Battle:

United States: Eight M-4 (AP), two M-4a (AP), two M-5 (AP),

one M-24 (AP), one 105mm AH (HE), two M-7 (HE),

ten Armored Infantry (RF), three Engineer (RF), two Observers,

three 57mm Anti-Tank (AP), three 81mm Mortar (HE),

fifteen Halftrack (RF), one Infantry (RF).

Germans: Nine Infantry (RF), one Engineer (RF),

two 75mm Anti-Tank (AP), two 81mm Mortar (HE),

one 120mm Mortar (HE), two 20mm Flak (HE), two SG III (AP).

 

Americans set up one Infantry and one Engineer inside town 2. The

rest of the American force moves first and enters on the southern

edge of the board. The Germans set up their units anywhere on the

board except within two hexes of town 2.

 

Special Rules: Town 1 does not exist in this scenario. Treat the

hexes of town 1 as roads on clear terrain.

 

Game Length: 15 Turns.

 

Victory Conditions:

The Americans win if they can trace a road from the southern edge

of the board to town 2 free of German units and their zones of

control.

The Germans win by preventing the American victory conditions.

 

 

Scenario 9: US Armored Assault

7 March 1945

The Capture of the Remagan Bridge: During the Allies wild dash to

the Rhine River, they usually found the bridges across the river

blown up. But at the town of Remagan they found a bridge still

standing. Here elements of the US 9th Armored Division catch the

Germans trying to blow up the bridge.

 

Battlefield: Eastern half of mapsheet.

 

Order of Battle:

United States: Eight M-4 (AP), two M-4a (AP), two M-5 (AP),

one M-24 (AP), one M-26 (AP), one 105mm AH (HE), one AAHT (HE),

ten Armored Infantry (RF), two Engineer (RF), two Observer,

two 81mm Mortar (HE), two HMG (RF), thriteen Halftrack (RF).

German: Three Infantry (RF), one Engineer (RF),

one Submachine Gun (RF), three 20mm AA (HE),

two 75mm Anti-Tank (AP), one 88mm Anti-Tank (AP),

two 81mm Mortar (HE), one 120mm Mortar (HE).

 

Germans set up first anyhwere on the battlefield. The Americans

move first and enter anywhere along the west edge of the

battlefield.

 

Special Rules: Consider all fords and bridges over the river to

be destroyed except for the bridge on the northeast corner of

town 4. To destroy the bridge the Germans must have their

Engineer unit next to the bridge. During the German offensive

fire phase the German player rolls one die. A result of one means

that the bridge is destroyed, a result of two means that the

bridge is damaged, and any other result means no effect. The

German player keeps rolling each turn until the bridge is

destoyed. The German player can not start rolling for destruction

of the bridge until the Americans have at least one unit within

five hexes of town 4. A damaged bridge may only be crossed by

Class 2 units. Once a bridge is damaged, any further damaged

results are counted as no effect. The German Engineer unit must

be undispersed when attempting to blow the bridge. When an

American Engineer unit crosses over the bridge before it is

destroyed, the bridge is considered to be disarmed of its

explosive charges and can no longer be blown up.

 

Game Length: 12 Turns.

 

Victory Conditions:

The Americans win if they capture the bridge and get at least

five units across the bridge to the east side of the river.

The Germans win if they destroy the bridge or failing in that,

keep the number of American units on the east side of the river

to less than five units.