FULDA GAP ERRATA AND OPTIONAL RULES
by
Alan R. Arvold
The following errata and optional
rules the game Fulda Gap were
submitted to SPI in the late 1970's
for consideration. They were
never published by them. Thus here
they are.
[8.0] Divisional Integrity
General Rule: (Add) The following
rules do not apply if the
division has lost one or more of its
regiments/brigades.
(Add) [12.4] Warsaw Pact Divisions
Fourth Regiments
Every Warsaw Pact Division (except
Airborne and Airmobile) have a
fourth regiment which in the game is
assumed to be broken up and
use to reinforce the other three
regiments. While this is common
procedure in the Warsaw Pact it is not
always done. Many times
the fourth regiment is held in reserve
and is committed as a
separate unit, not as reinforcements.
Thus the Warsaw Pact Player
may use the fourth regiment for each
of his divisions. Each
motorized rifle division has a fourth
tank regiment and each tank
division has a fourth motorized rifle
regiment.
[12.41] At the beginning of any
scenario the Warsaw Pact Player
decides which divisions will have four
regiments and which
divisions will have three regiments.
He also does this for all
divisions which enter the game as reinforcements
at the beginning
of the game turn of entry. All units
which begin or enter the
game do so in their untried status.
Divisions which have four
regiments count all
"Doubled" results on the Untried Unit Table
as "Normal" when determining
the strength of its regiments.
Divisions which are only using three
regiments may still accept
the "Doubled" result on the
Untried Unit Table as "Doubled" when
determining the strength of its
regiments.
[12.42] Divisions with four regiments
may still use the
Divisional Integrity rules and all
other rules which apply the
Warsaw Pact units. When the fourth
regiment is destroyed the NATO
Player receives the the full point
value for the destroyed unit.
[18.7] Alternative Air Superiority
Procedure
(Add) During the Joint Air Superiority
Turn both players each
throw one die. The number that comes
up on each die is the number
of Air Superiority Points that each
player may commit that turn.
This procedure does not apply during
Game Turn 1 of the Trip-Wire
Scenario. It does apply in all further
turns in that scenario and
in all turns in all other scenarios.
Fulda Gap Variant: Instead of
withdrawing the 3/1 AD brigade on
the first turn commit it to battle on
the first turn and the rest
of the 1st Armored Division enters the
game as scheduled. (This
represents that the Soviet secondary
drive through Hof Gap is
being contained and that the 1st
Armored can be committed against
the Soviet drive through Fulda Gap.)