NEW SCENARIOS FOR RED STAR/WHITE
STAR
by
Alan R. Arvold
Scenario Eleven: Deliberate Russian
Assault
A divisional size Russian force is
attempting to break through the
American front lines which is being
defended by an armored brigade.
Their objective is to create a hole in
the American line so their
second echelon forces can penetrate
into the American rear areas
in order to disrupt American
communications.
US Initial Forces
2 Tank Battalions (1 M60A1 and 1
M60A2)
1 Mechanized Infantry Battalion
6 M109, 2 M107, 2 M110
USSR Initial Forces
2 Tank Regiments (1 T-62 and 1 T-10M)
2 Motorized Rifle Regiments
3 JSU-152, 3 122mm Howitzer, 3 152mm
Howitzer, 2 140mm Rocket,
2 240mm Rocket, 1 160mm Mortar, 6 Jets
HE
Deployment:
US: Deploy first, move second. All
units may deploy anywhere west
of the Horlof River. The M60A2 tank
battalion must deploy within
three hexes of the town of
Oppershofen. Units may be entrenched at
the start of the game.
USSR: Deploy second, move first. All
units may deploy anywhere east
of the Horlof River. Units may be
entrenched at the start of the
game.
Special Rules:
1. The Russian player has air
superiority.
2. Use entire map.
Victory Conditions:
Victory is based on the number of
Russian units that are exited off
the western edge of the board. Russian
units exit the map by
reaching the western most row of hexes
and then expending one
Movement Point to get off.
Victory Level Units Exited
US Substantive 0 through 5
US Marginal 6 through 10
Draw 11 through 15
USSR Marginal 16 through 20
USSR Substantive 21 or more
Scenario Twelve: Meeting Engagement
A West German brigade (-) is moving to
the east to attempt to
envelop a large Russian force to the
south (off the board). The
Russians are sending their second
echelon forces in response to
the German move to block it.
West German Initial Forces
1 Panzer Battalion (Leopard tanks)
1 Panzergrenadier Battalion
6 M109, 2 JPZ, 6 M113/TOW
USSR Initial Forces
1 Tank Regiment (T-62)
1 Motorized Rifle Regiment
3 122mm Howitzer, 3 100mm AT Gun, 2
160mm Mortar, 2 140mm Rocket,
1 200mm Rocket, 2 SU57
Deployment:
West German: Deploy first , move
first. All West German units may
deploy anywhere west of the Denetter
River. May not be entrenched
at the start of the game.
USSR: Deploy second, move second. All
Russian units may deploy
anywhere east of the Horlof River. May
not be entrenched at the
start of the game.
Special Rules:
1. Neither player has air superiority.
2. Use entire map.
Victory Conditions:
Both sides get one point for each
enemy unit eliminated. The West
Germans get one point for each
undisrupted friendly unit east of
the Horlof River at the end of the
game. The Russians get one point
for each friendly unit west of the
Denetter River at the end of
the game. The player with the higher
point total wins. If both
sides have the same amount of points,
the game is a draw.
Scenario Thirteen: Russian Airborne
Delay
A Russian airborne rifle regiment has
landed in the rear area
behind American lines. An American
force of battalion strength is
moving across the board as the advance
guard of a retreating
brigade. The Russian mission is to
delay the Americans so that off
the-board pursuing Russian forces may
catch up and destroy the
brigade. The American mission is to
punch a hole through the
Russian delaying force so that the
rest of the brigade can safely
pass through and escape destruction.
US Initial Forces
Before the start of the game, roll the
die consult the table below
to see what type of battalion you get.
Die Roll American Battalion
1 Armored Cavalry
Squadron
2 Tank Battalion
3 Tank Heavy Task
Force
4 Infantry Heavy
Task Force
5 Mechanized
Infantry Battalion
6 Combined Arms
Battalion
In addition the Americans receive: 6
M109, 2 M110
USSR Initial Forces
1 Airborne Rifle Regiment
3 122mm Howitzer, 1 SU-57, 1 ASU-85, 1
240mm Mortar
Deployment:
US: Move first. Enter anywhere on the
east edge of the playing
board during the first player turn.
USSR: Deploy first, move second. May
deploy anywhere on the board
west of the Horlof River. May not be
entrenched at the beginning
of the game.
Special Rules:
1. The Russian player has air
superiority.
2. The entire mapboard is used.
Victory Conditions:
Victory is based on how many enemy
units each player eliminates.
Each player gets one point for each
enemy unit eliminated. The
player with the higher point total is
the winner. If both players
have the same total, the game is a
draw.