Triumph &Glory Variant: Historical Wagram
Written and researched by Tom Cmajdalka
August 14, 2002
You’ve all heard me wax lyrical about T&G and how the system works especially well with larger battles. After playing Wagram, I thought it would be helpful to put together a variant that would address some of the issues that crop up in the currently published Wagram 1st scenario.
GMT’s Triumph and Glory Wagram gives you a beautiful two map battlefield and all of the units that engaged in the actual battle (and then some). The beauty of the 1st scenario is that it allows the French to take armies across the Danube and maneuver them to where they’d be most effective, and it allows the Austrians to decide how to best defend against Napoleon’s new initiative. T&G gives players lots of room to maneuver. What it doesn’t give you is an opportunity to grapple with some of the pivotal challenges faced by the commanders at Wagram. This variant, "Historical Wagram", is intended to put players face-to-face with the strategic and tactical problems faced by both forces. First, I will list some of the key issues. Then I’ll give you the simple variant rules I’ve developed. Lastly, I’ll spend a bit of time analyzing why the issues are important and how these new rules help.
A. ISSUES:
B. VARIANT RULES:
TURN |
HEXES |
UNITS |
July 5, 05:15 |
"B" |
IX Corps (20 units)[Only one Activation Marker this turn][c] |
"C"[a] |
IV Corps Infantry (minus units deployed). (27 units) The IV Corps artillery and cavalry enter on the 2nd Activation Marker of that turn. |
|
July 5, 06:30 |
E1644 |
II Corps (30 units)[Only one Activation Marker for this turn] |
July 5, 07:45 |
"E"[a] |
III Corps (52 units) |
"D" |
The Imperial Guard (11 units)[Only one Activation Marker for this turn] |
|
July 5, 09:00 |
E3244, E3343, E3444 (Kimmerleinsdorf) |
The Army of Italy (26 units)[d] |
July 5, 10:15 |
"C", "D" or "E" |
Cavalry Reserve (18 units)[Only one Activation Marker for this turn][d] |
July 5, 20:15 |
"A" or "B" |
XI Corps (13 units), followed by Wrede’s division from VII Corps (7 units)[b][d][f] |
Austria
Kollowrath: 3,4 instead of 2,3
Klenau: 2,3 instead of 1,2
Bellegarde: 3,4 instead of 2,3
Grenadiers: 5,5 instead of 3,3
Rosenburg: 4,5 instead of 2,3
Nordmann: 5,5 instead of 2.3
France
Davout: 5,5 instead of 5,7
Massena: 4,5 instead of 5,5
Bessieres: 4,5 instead of 5,5
Marmont: 3,4 instead of 4,4
C. ANALYSIS:
Finally, PLAY THIS GAME!
I don’t think you’ll ever be able to experience the thrill of this major Napoleonic battle with such a relatively simple system. I strongly suggest using the new Rout rules by Bill Ramsay: it avoids counter congestion, and more important, given the bloodiness of this battle, you’ll run out of Rout counters before you know it!
Tom Cmajdalka
Santa Cruz, CA