WORLD
WAR THREE: The 1962 Scenario
Eric
F. Griffiths
(MOVES
#19)
World War Three is one of the finer
games to come along in recent months.
Not only is the game quite playable and enjoyable, it also allows your
average wargamer to vent his innermost megalomaniacal frustrations in an
attempt to “conquer the world”. Not only that, but the number of scenarios that
can be added to those presented in the game are limited only by the
individual’s imagination and, in some cases, the willingness to do a little research.
For example, how many of you out there begin to salivate profusely when you
contemplate what would have happened if Georgie Patton had been given the reins
in 1945 to deal a death-blow to those cursed Commies? Or how about a planetary
invasion scenario for all you Sci-Fi freaks?
Well, anyway, the topic of this article (as the
title may indicate) is neither a 1945 American-Soviet confrontation, nor a
vehicle for converting H.G. Wells’ War of the Worlds into a game. The
purpose is, rather, to introduce a scenario (replete with historical
justification) of the possibility of the Cuban Missile Crisis having developed
into a conventional world war. The cynics among you can feel free to call this
the John F. Kennedy “Oops-I-Goofed” scenario.
In the Fall of 1962, various United States
intelligence agencies became aware of the somewhat alarming fact that Soviet
technicians on the Caribbean Island nation of Cuba were involved in something
more than experimenting with new and better ways to harvest sugarcane. These
technicians (originally estimated, in number, at 3,000 to 5,000) were assumed
to be installing defensive missile sites (for surface-to-air missiles). From a
variety of sources, among them photographs from U.S. Air Force U2 surveillance
aircraft, it became apparent that the Soviet technicians were installing six
IRBM sites within targeting range (some 1,000 miles) of several United States
cities, military targets, and whatnot.
Nikita Sergeyevich Khrushchev, then Premier of the
Soviet Union, maintained that his technicians were not installing offensive
missiles but were, rather, just giving the Cubans the same type of defensive
missiles that had already been installed in Iraq and Indonesia. Oddly enough,
very few people believed him.
John Fitzgerald Kennedy, then President of the
United States, found himself faced with the problem of how to cope with what
was, undeniably, a form of Soviet aggression. [Very few people seem to recall
that Soviet IRBMs in Cuba would serve the same function, for the Soviets, as
the American Jupiter sites already extant in Turkey. Oh, well.]
Kennedy decided to demonstrate what has been called
commitment and determination. He did, in essence, nothing. Oh, yes, 14,000
reservists were called up, and five army divisions were rushed to
Florida, and U.S. Armed Forces the world over were put on alert, but, so
what? Did Kennedy invade Cuba? No (that had been tried). Did he launch a
surgical airstrike? Again, no. Kennedy, instead of initiating military action,
opted for a blockade of Cuba, thereby throwing the onus of what would happen
back to Khrushchev. Therefore, the fate of the world, instead of depending on
Kennedy’s actions, hung on how Khrushchev, who was committed to Cuba’s cause,
would respond. Now, wasn’t that bright? In event of nuclear war, Kennedy would
be able to blame it all on Khrushchev – that is, if anyone would be left around
to listen.
Khrushchev had several viable options open to him.
At the extreme end of the spectrum, he could very well have said “phooey” and
brought about Armageddon. Actually, that would have solved everybody’s
problems, but, as there could be no “winner” of the political situation in
event of extermination of the human race, Khrushchev wisely avoided pushing the
proverbial button.
Drifting gradually to the other end of the spectrum,
Khrushchev might have tried to have his ships run the American blockade, so
construction of the missile sites could continue. However, as the American Navy
and Air Force had virtually uncontested reign over the area in question, the
success of such an operation would probably be minimal.
Another popularly bandied theme is that Khrushchev
might have launched unrestricted submarine warfare with the few Russian subs
that were in the area. However, since the exact location of every Soviet
submarine was known (in the Caribbean), their life expectancy would have been
distressingly short.
All of the above mentioned possibilities were, in
one way or another, unacceptable. Khrushchev chose to stall, and eventually
back down, with considerable loss of face, especially among his Chinese allies.
The rest is history.
Viewing the Cuban Missile Crisis as a simulation
game, the Russians “lost”. The question then arises as to what might Khrushchev
done to “win” [sic]. As I see it, there were two avenues of recourse
open that might possibly have brought about “victory”. The first of these would
have been to bring about still another crisis – say, in Berlin – that would
have returned the ball to Kennedy. In all probability, war would have broken
out, which would, figuratively, take us to the World War Three board.
Hopefully, for all concerned, such an action would not escalate into a nuclear
exchange. Should the war remain conventional, the Russians should at least have
an even chance to attain “victory”.
The following rule changes, rule additions, OB and
whatnot are an attempt to graphically illustrate what might have happened if
Khrushchev had chosen the conventional war solution as a way out of diplomatic
pickle.
RULE CHANGES
The following changes better define the
military-political situation as it existed in October, 1962.
[9.13] (Addition) Warsaw Pact self-defense units may
never voluntarily leave Eastern Europe. However, if forced to retreat as
a result of combat into the Soviet Union, a die is rolled to determine their
status. Should a “one” or “two” be rolled, the self-defense units may, from
that point on, operate in the Soviet Union. If a “three”, “four”, “five”, or
“six” is rolled, the self-defense unit is eliminated. Yugoslavian self-defense
units may never voluntarily leave Yugoslavia. Yet, should they be forced to
retreat due to combat into Eastern Europe, they may then operate in Eastern
Europe and the Soviet Union.
[21.11] (Change) The Suez Canal is only open to the
Western Alliance on the first turn. After the first turn, it is closed to
Western Alliance naval units unless, of course, it is captured by Western
Alliance land units. (Remember, Nasser is in charge.) (See also 21.62.)
[21.12] (Change) All East Bloc Coalition attacks,
both naval and land, are doubled for the first two Game-Turns, and normal for
all Game-Turns thereafter. This multiple is to be applied after all other
modifications, rounding fractions up.
[21.13] (Change) All East Bloc Coalition units are
doubled for the first two Game-Turns for purposes of defense.
[21.4] (Change) Yugoslavia begins the game as a
member of the East Bloc Coalition; Soviet units may thereby [sic] enter
Yugoslavia on Game-Turn One.
[21.51] (Change) Western Alliance forces may invade
neutral nations that possess land forces, except Sweden.
[21.53] (Addition) Should a neutral nation be
invaded by Western Alliance forces, it immediately becomes a member of the East
Bloc Coalition.
NEW RULES
(1) Do not use any Optional Rules.
(2) Consider hex 1835 East Pakistan (it wasn’t
Bangladesh then). East Pakistan is considered part of Pakistan for all
purposes.
(3) “Armageddon
Confrontation”
(A.) Under certain conditions, there is a
possibility of total nuclear war breaking out (see section 23.3 for conditions
under which total nuclear war will occur). Should full nuclear war break out,
the game is over, with neither side being the victor.
(B.) Players are provided with a set of chits
numbered “1” through “9”. Ignore them. Should a situation occur where, in the
regular World War Three, the drawing of chits would occur, don’t bother.
As far as things go, the nuclear nations were apparently much more willing to
resort to total nuclear war, appalling as that may seem. Also, remember that
this is before the days of the “Hotline”. In event of, say, the “Conventional
Strike”, as outlined by section 23.34 of the rules booklet, nobody would have
known whether the cargo was nuclear or conventional; I seriously doubt if
anyone would have waited to see if a mushroom cloud would appear over the
target to launch a retaliatory strike. (In these pre-Hotline days, what with
the necessity of coding and decoding messages, an ICBM would have crossed the
Atlantic in one tenth of the time it took for Khrushchev to get in touch with
Kennedy, or vice-versa).
(C.) If, for any reason whatsoever, a Player
wants to end the world by nuclear strike, he may feel free to do so – just
douse the game in gasoline and apply lit match.
By the way, I don’t recommend using any of these
“Armageddon” options. They tend to make the game quite short.
(4) As this is before the Sino-Soviet rift, China
begins the game as a member of the East Bloc Coalition.
(5) All Russian land units are doubled in
Defense Strength when in the Soviet Union. (Note: this may not be used in
conjunction with rule 21.13.)
(6) India begins the game as a member of the Western
Alliance; they actually went to war with the Chinese on October 20th,
1962 in a border quarrel. As China is a member of the East Bloc Coalition, it
would hardly have been likely for India to remain neutral in event of a world
war.
ORDERS OF BATTLE AND DEPLOYMENT
WESTERN ALLIANCE LAND FORCES:
United States: One 1 each in 1702, 2207, 2009 and
1911; one 2 in 2040; one 3 in 2324.
South America: One (1) each in 1316, 1017, 0513 and
0515.
Norway: One (1) each in 2926, 2623.
Spain: one (2) in 2222.
Greece: One (1) in 2126.
Turkey: One (1) each in 2127, 2128.
Iran: One (1) each in 2030, 1930.
Taiwan: One (2) in 2040. [Note
by transcriber: presumably this should be 1839.]
South Korea: One (2) in 2040.
Japan: One (1) each in 2242 and 2041.
Australia: One (1) in 0642.
South Africa: One (1) in 0626.
NATO: One 6 in 2424; one 5 in 2324; one 2 in 2224.
Israel: one (1) in 1928.
India: one (1) each in 1936, 1735 and 1932; one 1 in
1936.
WESTERN ALLIANCE NAVAL FORCES:
Two SSN in 2113.
One Surf-A, two Surf-B in 1612 (on station).
One Surf-A, two Surf-B, and one SS in 2323.
One Surf-A and two Surf-B in 2423.
Four Surf-B and two SS in 2422.
Two Surf-A, five Surf-B, one SS, one ASW and one CD
in 2125.
One Surf-A and one Surf-B in 1612 (on station).
One Surf-A and two Surf-B in 1713 (on station).
One Surf-A, two Surf-B and one SS in 1702.
Two Surf-A, one Surf-B, and two SS in 1639.
Two CD in 2524.
One CD each in 2126 and 2022.
One Amph each in 1911, 1702, and 2006.
One Surf-B each in 0642, 2242, 2142, and 2041.
One ASW each in 2721, 2824, 2022, 1619, 2522, and
2142.
One MS each in 2214, 2003, 2321, 1713, 2125, 1436,
1639, and 2044.
Two MS each in 2221, 1521, 0824, 1028, 1731, 1732
and 2113.
Four MS each in 2323 and 2006.
When using the “Armageddon Confrontation” rules, add
the following:
One pint gasoline (if possible, make it from
Venezuela).
One flame source.
EAST BLOC COALITION LAND FORCES:
USSR: One 1 in 2827; one 2 each in 2427, 2228 and
2131; one 3 in 2226; one 4 in 2240; one 6 in 2425; one 10 in 2327.
China: One (1) each in 2339, 2340, 2238, 2139, 2039,
1939, 1838, 2035 and 1937; one 1 each in 2239 and 2035; one 2 in 2036.
Warsaw Pact: One (1) each in 2425, 2325, and 2426.
Cuba: One (1) in 1712.
Yugoslavia: One (3) in 2225.
Egypt: One (1) in 1927.
North Vietnam: One (2) in 1738.
North Korea: One (2) in 2140; one 1 in 2140.
EAST BLOC COALITION NAVAL FORCES:
One CD; 2 ASW; 1 SSN; 6 SS; and 2 Surf-B in 2827.
Seven CD; one ASW; two SS; two Surf-B in 2526.
Three CD; one ASW; two SS; two Surf-B; and one Amph
in 2227.
One ASW; two SS; two Surf-B; and one CD in 2240.
One MS each in 2227 and 2240.
When using the “Armageddon Confrontation” rules, add
the following:
One pint gasoline (make it Middle Eastern if you
can).
One flame source.
NEUTRAL COUNTRIES LAND FORCES:
Sweden: One (1) each in 2825 and 2624; one 1 in
2525.
Iraq: One (1) in 1929.
Syria: One (1) in 2028.
Pakistan (East and West): One (1) each in 1932, 1832
and 1835.
South Vietnam: One (1) in 1538.
VICTORY CONDITIONS:
Victory Conditions are the same as in the Standard
Scenario, with the following exception: the United States gets one Victory
Point for taking over Cuba.
VICTORY CONDITION VARIANT:
As this was before America’s military/morale fiber
was sapped by the travesty in Vietnam, assume total gung-ho attitude on the
part of the American military; in order to for the Western Alliance to win [sic],
they must take and hold Moscow (hex 2427) by the end of the game.
GAME LENGTH: Twenty Game-Turns.
RECOMMENDED PRODUCTION CHART:
Unit |
New Build |
|
Re-Build |
|
|
Cost |
Time |
Cost |
Time |
1 Surf-A |
7 |
10 |
5 |
9 |
1 Surf-B |
4 |
7 |
3 |
6 |
un-Depletion |
● |
● |
1 |
2 |
1 SSN |
6 |
7 |
5 |
6 |
1 SS |
3 |
6 |
2 |
4 |
1 ASW |
3 |
3 |
2 |
2 |
1 CD |
4 |
4 |
2 |
3 |
1 Amph |
4 |
4 |
3 |
3 |
1 MS |
2 |
3 |
1 |
2 |
1 Land Str. Pt. |
4 |
3 |
3 |
2 |
1 Self Def. Str. Pt. |
2 |
2 |
2 |
1 |
1 Supply or Port |
1 |
1 |
● |
● |
1 Indus. Hex |
25 |
10 |
15 |
4 |
Transcribed by Mark Kindrachuk
August 2003